![]() Ammo is practically unlimited, as nearly every area has a limitless supply available that mostly prevents gamers from getting backed against the wall against enemies. The weapons and armor customization has been downgraded somewhat, but also expanded in scope to include many more options-just with much less depth. The combat is now rendered completely in real-time, which allows more freedom for the player but also serves to alienate more ardent RPG fans. ![]() Perhaps the biggest departure from the original title is the removal of the ATB (Active Time Bar), thus eliminating the turn-based combat. ![]() The RPG elements are intact in some form or another, as the health points and mitochondria points are used once again, but it is mostly the experience points that encourage RPG-style gameplay. Parasite Eve II plays much more like an action game than an RPG, which is a fairly radical departure when compared side-by-side. The second game in the series departs somewhat dramatically from its predecessor in terms of the overall gameplay model. An indirect sequel, titled The 3rd Birthday, was released on mobile phone platforms and the PSP in 2011. Developed and published by Square in 2000, the game further explores the mystery behind mitochondrial evolution presented in the original game. The sequel features a completely overhauled battle system, as well as far greater variety of environments and enemies. Parasite Eve II is the follow-up to the first "cinematic RPG" by Squaresoft, Parasite Eve.
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